Made for the rat #BitsyJam with Bitsy.

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(+2)

Hah! A great, compact narrative that plays to Bitsy's strengths. I think this is the first Bitsy game I've seen that featured an NPC companion with whom I could converse.

I'm almost afraid to ask, but is the companion handled with a mod, or with hundreds of specific rooms?

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it's using a mod (you can find it here); it's actually one that's been around for awhile, but it's a bit tricky to work with since allowing collision with the companion makes it easy to accidentally design areas you can get stuck in

Or just walk to the left in the first screen at the right time, and you get stuck behind your companion... I also managed to leave the companion behind at the start once