Thanks to your font i was able to finish my game, thank you very much!
This tool allows you to create textures that can be used as threshold maps for ordered dithering, a technique usually implemented using programmatically generated Bayer matrices.
The drawing grid allows you to visualize each "layer" of the threshold map, and to build up the final texture additively. The preview area applies a basic posterize + dither through post-processing using the generated texture (source available here).
- Drag the bar between the output and preview sections to resize
- Use ArrowLeft and ArrowRight to change the current layer while drawing
Randomized preview images sourced from a British Library collection of public domain works.
|Tags||16-bit, 1-bit, 2D, 8-Bit, Black and White, dither, Lo-fi, Pixel Art, Retro, Sprites|
|Code license||MIT License|
|Average session||A few seconds|
|Inputs||Keyboard, Mouse, Touchscreen|
|Accessibility||Color-blind friendly, High-contrast|
|Links||Source code, GitHub Pages|
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What's the recommended maximum image size?
I've got it set to warn for any dither texture more than 256 total pixels (16x16); you can go larger if you accept the warning, but the drawing interface may slow down as it gets larger. The preview images can be pretty much as large as you want since the preview render is very simple.
This is a really interesting tool! I'll share this with my 1bit friends :D
Great tool! Just donated my 2 bucks! Thanks for sharing