In Transit
More of a salvaged prototype than a game. Recommended use: pick a palette, go fullscreen, hide the buttons, and let the autopilot do its job.
Button functions (top to bottom):
- Toggle frame clearing
- Swap palette
- Fullscreen
- Mute
- Toggle path visibility
- Reset
- Toggle button visibility
You can click on planets/stars to temporarily override the autopilot.
Made for the Fermi Paradox Jam with Pixi.js.
Browser support:
- Chrome, Firefox - works as intended
- Edge - no audio
- IE9+, Safari - no audio, performance/refresh/palette swap issues
- IE<=8 - no support
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.6 out of 5 stars (5 total ratings) |
Author | Sean |
Genre | Simulation |
Made with | PixiJS |
Tags | 1-bit, 2D, Atmospheric, Cozy, Minimalist, Mouse only, peaceful, Procedural Generation, Relaxing, zen |
Average session | A few minutes |
Inputs | Mouse |
Accessibility | Color-blind friendly, High-contrast, One button, Textless |
Links | Source code |
Download
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Click download now to get access to the following files:
In Transit-windows-nwjs-v1.1.exe 86 MB
Comments
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what type of pink is that?
hey now that you fixed it works fine, really cool and atmospheric and i realized you could click on stars and planets to zoom in and it's really fun to look at the different solar systems and such
would make an awesome screensaver!!
The graphic didn't refresh so I got a piece of generated art instead:
Yikes! As cool as that is, I'll add a browser compatibility note to the description so people know what to expect.
My browser was Chrome. The version was 52.0.2743.116 m.
Tried the updated 53.0.2785.101 m version, but still didn't refresh.
Probably the graphic hardware requirement. Not sure though.
Hmm, yeah 52.0.2743.116 m is the same version of Chrome I was developing on. I'll play around with it and see if I can figure out what's going wrong.
same thing happened to me but based on what i can see the game looks cool!!