Controls:

  • Arrows - Walk
  • Hold Left Mouse - Walk to Target
  • Hold Right Mouse - Pan
  • Z/C - Follow Entity
  • Enter - Menu

Menu option explanations:

  • x/o shader - toggle post-processing shader
  • clust - Generate new single-cluster entity
  • clusts - Generate new multi-cluster entity
  • segs - Generate new multi-cluster entity constrained to two limbs per segment

This is a tech demo from June of 2018. It is the fifteenth and last iteration of a file named "ds", after which point my inability to decide on a direction overpowered my interest in iterating further. Messy source code is available as a download for those interested, alongside GIFs of various iterations.

Published for the Fragment Jam, and made with PICO-8.

Download

Download
ds_15 - pico-8 source.p8 7 kB
Download
FragmentJam - ds_15 - progress gifs.zip 46 MB

Comments

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Admin(+1)

This is cool, nice work.

Interesting. How did you get pico8 to look like that?

there's a shader applied via re-rendering the pico-8 canvas in a separate webgl context; it's done with a small library i made specifically for this sort of thing: https://github.com/seleb/WebGLazy