ds_15 - fragment
Controls:
- Arrows - Walk
- Hold Left Mouse - Walk to Target
- Hold Right Mouse - Pan
- Z/C - Follow Entity
- Enter - Menu
Menu option explanations:
- x/o shader - toggle post-processing shader
- clust - Generate new single-cluster entity
- clusts - Generate new multi-cluster entity
- segs - Generate new multi-cluster entity constrained to two limbs per segment
This is a tech demo from June of 2018. It is the fifteenth and last iteration of a file named "ds", after which point my inability to decide on a direction overpowered my interest in iterating further. Messy source code is available as a download for those interested, alongside GIFs of various iterations.
Published for the Fragment Jam, and made with PICO-8.
Status | Canceled |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Sean |
Made with | PICO-8 |
Tags | 2D, Creepy, Dark, Horror, PICO-8, Pixel Art, Procedural Generation, sourcecode, Spooky |
Average session | A few seconds |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Accessibility | High-contrast |
Comments
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this feels like if someone with low iron and a fever took acid and then decided to stand up quickly
This is cool, nice work.
Interesting. How did you get pico8 to look like that?
there's a shader applied via re-rendering the pico-8 canvas in a separate webgl context; it's done with a small library i made specifically for this sort of thing: https://github.com/seleb/WebGLazy