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This is a life saver! Thankyou!

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Hey, it's not resizing automatically for me when uploading to itch.io. It works perfectly on localhost though. I'm using Unity 2020.3.9f1 DX11 and the template for 2020.2 and higher. My itch.io settings are "embed in page, manually set size (auto-detect size is not working. itch throws error 'No dimensions provided or detected')"

Either way great job on the tool :)

Hey, I tried to reproduce this issue but everything seems to be working fine for me using Unity 2020.3.9f1 and the 2020.2 template. When you say it's not resizing, what's the behaviour you're seeing?

I was able to reproduce the "no dimensions provided or detected" issue, but that appears to be a bug in itch.io itself: the same thing currently happens when using the default unity templates. You may be able to report this to their support for more info.

I mean that the resolution of the game doesn't increase/decrease as you resize the browser window on itch.io, such as in this gif.

Would you be able to share an example of a case where it's not working? It's all working as expected in my tests.

Sure, I'll pm you on twitter.

after importing i can't be able to make the build for webgl and upload it to itch.io

Could you give more details about the issue? What version of unity, what version of the package, any specific error messages, etc?

I've tried to upload it to itch.io and it doesn't scale with the screen size and it becomes fixed and in itch.io if I try automatically detect HTML size then it gives me an error and I am using Unity 2020 3.21

it worked in unity 2019 but not in 2020

Are you using v2.2 of the WebGL template? There are major differences across Unity versions, so if you've copied the version you were using in 2019 (i.e. v1.1) it would not work as expected.

yes i am using unity 2020 3.21 but thanks it worked fine in unituy 2019 i've downgraded my project for this to work

Really love this template Sean - been using it for a while now!
Is there any way you could guide me in how to change the unity logo in the load screen (alternatively adding a background) in 2019.x? I am having trouble figuring this out (haven't quite looked into the background but I do see the update for 2020.)

Unfortunately I think the logo you're talking about is part of the game itself, not the WebGL template, and can only be removed if you pay for a unity license (see here for more info).

(+1)

No worries - thank you. I am trying to incorporate the scaling from your code to work in a different template I have. You found the perfect formula to get it to work. Not quite there yet =P

hi, i just try in unity 2020.3.22 and is work great on mobile but problem is not show loading and logo, can you send me here a script or something to fix this problem?

This template is intended to be minimal and so doesn't include a logo/loading bar. If you'd like to add those, I'd recommend looking at the source for the default template that comes with Unity.

i dont know nothing with html code :) can you please make option in your cool script and update to download please?

A few people have asked for this in the past so I've added this to the 2020.2 template (see here for details).

the loading is good but sadly in mobile is not show full screen on portrait mode, you can play game here to see how it show in your mobile

The template is scaling the game as expected: It's scaling it down such that the whole canvas is visible while maintaining aspect ratio.

If what you're expecting is for it to automatically fullscreen or lock into landscape mode to make better use of the device's screen real estate, that's something which should be handled by code specific to your game or by the site embedding it (e.g. itch has orientation and fullscreen settings on the project page).

Hi. It is totally what I need. How can I set up for images on the loading like background images, logo?

The default template included in Unity (the non-minimal one) includes a loading bar. I'd recommend taking a look at the source for that and copying over the bits you'd like to use.

If you just want a static loading image, you can add an extra line of CSS to give the game a background while it's loading.

hi, i just try in unity 2020.3.22 and is work great on mobile but problem is not show loading and logo, can you send me here a script or something to fix this problem?

Hello, I do have trouble getting it to work with Unity 2020.3.20f1.

I did set the Scale to fit to true but it does not seem to work after the upload on itch (currently still a draft, so I can't provide a link).

Hey there, I tested on 2020.3.23f1, and it seems to be working as expected. Are you sure you used the correct version of the package (v2.2)?

(+1)

Works perfectly on 2020.3 thanks!

Excellent plugin! How would I go about making it non aspect ratio fixed?

If you don't want it to maintain aspect ratio, you could remove the bulk of the `onResize` implementation (seen here) and just use the window size.

god

(+1)

It solved all the size problems of my project at once, thanks a lot!

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Still works on 2020.3

(+1)

It works in 2020.2.3f1.. thanks for this

Loving this template, thank you so much for providing it!


One issue I'm having, for some reason since I upgraded to Unity 2021.1 the Minimal presets seem to no longer have a loading bar at the beginning and there's no feedback to tell the user that my game is loading in the background, but I am trying to wrap my head around tutorials on how to reimplement a loading bar, or a loading percentage or anything that just says loading, into this template and I'm really struggling - I'm incredibly bad at HTML and CSS.

If anyone has a solution to help with this, that would be amazing.

the default template included in Unity (the non-minimal one) should include a loading bar; taking a look at the source for that would probably be the easiest way to start

Hello, great template by the way, works perfect on desktop and is pretty much compatible on mobile which is awesome, however I'm having an small issue, on chrome and opera mobile browsers I'm getting an aspect ratio distortion on the vertical axis, it looks perfect on firefox.

Thanks in advance for any help with this.

Hi Sean, great work on this, however I am having an issue.

The build works on itch however when I try to host it on GitHub Pages, it causes a 404 error, I think because there is no templateData folder after building. Do you know what can be done to fix this?


Thanks

I don't know why the choice of host would make a difference for this; are you sure you've included all the same files and deployed correctly in both cases? If you're getting a 404, my initial guess would be that the GitHub pages deployment is missing one or more files from the build output.

(+1)

Hi Sean,

looks like it just took a while for the GitHub Pages to set up, its working perfectly now, thanks for the reply.

Will this work on 2020.3? I'm sorry I haven't tried it, but since you parted 2020.2 and 2020.1, I think I might ask first 

I've used it in 2020.3.4f1 without issues; lmk if it's not working for you

(+1)

Okay, thanks!

hello, it doesn’t seem to work with Unity version 2020. I get a black screen when I try to build with it :’)

have you double-checked you're using the correct version of the package for your version of unity? there are different versions for 2020.1 and 2020.2

if you have, can you let me know what specific version of unity you're using?

(+1)

ohhhh! Thank you! That fixed it :D

(+1)

Thank you for making this, I spent way too much time trying to get this to work and you have even more customizable than I ended up with!

(+1)

Works for mobile!

Five Stars! Beautifully simple to add and build. 

(+1)

Thank you!!

I'm not sure, but I think this gets rid of the loading screen as well? Any way to re-enable it?

there's info on how you can add a loading indicator at the bottom of the page here (you can also use the built-in unity template with a loading bar as a reference)

(+1)

Dude, THANK YOU ! This simplifies my workflow by A LOT !! I'm donating a few bucks.

I seem to be struggling. I followed the steps and when I uploaded my zip to itch.io I get this error in itch "No dimensions provided or detected"

I have the embed in page option selected. When I change it to click to launch in fullscreen the game works but the scaling doesn't work on mobile. 


Any tips or am i missing something? :) 

what version are you using?

(+1)

OMG thanks it just saved my life ahah

(+1)

Thank you so much!

(+1)

Great stuff :) Using this, thanks. 

Deleted 3 years ago

hey there, I tried to reproduce this using the latest version (v2.2 + Unity v2020.2.0b13), but it seemed to work fine. without more info to debug with, i'd suggest trying to use one of the default templates and see if the problem persists as a way to narrow down whether it's actually a bug with the template or with something else

Deleted 3 years ago
(+1)

Thanks you so much! Works great.

(+1)

Cool stuff, short, sweet, and super useful! Thanks!

(1 edit) (+1)

EDIT: My mistake. I was using the wrong zip file. I'll leave this here for anyone else who makes the same mistake.

Using Unity 2019.2.11. Changed to the BetterMinimal template in Player Settings but the options don't appear. Also, it appears the template tags aren't being replaced on build. Any Help would be appreciated. Thanks.


same happens to me, i'm using 2019.4.13

have you double checked you're using the correct version of the template?

Yeah, i changed the template (i was using the 2020.2), now the build works but the options didn't show yet.

(+1)

this is really handy.

(+1)

Fantastic, thanks for providing this! $10 winging its way to you now.

(+5)

I love you. My chibi maker can be played on the phone now

(+2)

I had an issue earlier with the template regarding my project becoming distorted, as if the scaling had done something squiggly to all the graphics. To fix this - I removed all of the 'image-rendering' and 'interpolation-mode' values in the CSS.

It would be nice if this was an option, something such as 'optimise for pixel art'.

(+2)

Ah, good suggestion! I'll add that in the next update.

(+1)

oh this works splendidly!

THANKS!

(+1)

Really helpful! Thanks so much.

Seems to be broken in Unity version 2020.1.0b5.

tested it out in 2020.1.0b5 and can reproduce the issue: looks like unity isn't replacing any of the template tags when creating a WebGL build. looks like they've changed how that build process works, unfortunately without updating the documentation; will dig into it some more and try to have a fix up soon

(+2)

updated with a version that supports 2020.x. thanks for the bug report; feel free to lmk if you have any other issues!

(+1)

I tested it and it works. Thank you for your work!

I'm getting the following error using the template on Firefox:

The resource at “https://www.google-analytics.com/analytics.js” was blocked because content blocking is enabled."

It's true that I have content blocking enabled as per default in Firefox. This makes the game start take a couple of seconds longer. I assume this is because the template tries to contact Google in vain. As most players are pretty hectic nowadays, some of them might think the game doesn't work and close the browser so it would be great if you could add a check for potential content blocking. Thanks!

(+1)

i believe that's unfortunately outside the scope of this template: it's just a very thin wrapper around the bundle Unity is injecting into it, and Unity is managing any and all tracking code

I see. That is unfortunate. I'm not sure who is contacting Google analytics in itch.io. Is it Unity or Itch itself? Or someone else? Let's hope it works better in the future.

(+1)

Thanks a lot. I was wondering how I could achieve pixel perfect webGL games in unity for a long time. I can finally make sharp pixel-art games.

(+1)

This is nice, Ill use this from now o

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