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THANK YOU

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Wow this issue has annoyed me for years and you made a perfectly working, simple solution. Super frictionless to integrate. Thanks Sean!

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THANK YOU SEAN
works like magic

Thanks for this Sean! We want to use it in our build. One question - what is the lincensing like?

it's under the MIT license

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Excellent, thank you!

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Fantastic! Thank you!

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Absolutely awesome!
Spent weeks trying to get the exact position and size working on any device and your little template fixed it within minutes! Even made the builds faster and no more hand editing css or index files!

Thank you!

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Thank you so much Sean! Works like a charm.

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Thank you

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Thank you so much!

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Not only did this help me with my loading bar problem, but this identified and solved my screen-size problem. Thankyou Sean!

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This template helped a ton -- thank you so much!

Also, for anyone who needs it: This might just be me, but there can sometimes be a slight issue with it getting stuck on the loading screen or the keyboard being unresponsive on itch.io after going full screen with itch.io's full screen button. It does fix itself if you click on the unity game (focusing the iframe), but if you don't want the player to have to click on it, simply add:

window.focus();

in the index file after line 98 (At the end of the OnResize() function). This fixed the issue for me.

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Thank you very much!
It helped a lot.

Is there anyway to hide the mouse arrow when playing?

You could add some CSS to hide the cursor (e.g. `canvas { cursor: none; }`) but depending on your use case you may want to use unity's cursor lock instead.

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Love it so much, thank you!

Viewing most recent comments 2 to 14 of 79 · Next page · Last page