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THANK YOU

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Wow this issue has annoyed me for years and you made a perfectly working, simple solution. Super frictionless to integrate. Thanks Sean!

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THANK YOU SEAN
works like magic

Thanks for this Sean! We want to use it in our build. One question - what is the lincensing like?

it's under the MIT license

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Excellent, thank you!

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Fantastic! Thank you!

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Absolutely awesome!
Spent weeks trying to get the exact position and size working on any device and your little template fixed it within minutes! Even made the builds faster and no more hand editing css or index files!

Thank you!

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Thank you so much Sean! Works like a charm.

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Thank you

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Thank you so much!

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Not only did this help me with my loading bar problem, but this identified and solved my screen-size problem. Thankyou Sean!

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This template helped a ton -- thank you so much!

Also, for anyone who needs it: This might just be me, but there can sometimes be a slight issue with it getting stuck on the loading screen or the keyboard being unresponsive on itch.io after going full screen with itch.io's full screen button. It does fix itself if you click on the unity game (focusing the iframe), but if you don't want the player to have to click on it, simply add:

window.focus();

in the index file after line 98 (At the end of the OnResize() function). This fixed the issue for me.

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Thank you very much!
It helped a lot.

Is there anyway to hide the mouse arrow when playing?

You could add some CSS to hide the cursor (e.g. `canvas { cursor: none; }`) but depending on your use case you may want to use unity's cursor lock instead.

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Love it so much, thank you!

Hello, i dont know if this is an issue just for me, but this does not seem to work on Safari as it is just stuck on the loading screen.

Anyone can confirm/deconfirm?

It often doesn't appear in the settings for some reason and sometimes does. I love the work, have used it in all my projects.

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Nice! Also can build without problems with Flutter. Thank you!

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Thanks so much for this, saves from so much headache... wish I found this before wasting hours of my time though haha

(2 edits)

First of all, Thanks for the Awesome Template. Solve some Rendering issues caused by the auto scalings.

Kinda new to Scripting and totally clueless to WebGL and html editing,

if i wanted to add a Container for the Loading Bar and also a Logo.png on the Loading Screen. Where do i need to inject the code? i've tried copying some sample of other working template but im not getting it to work.

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The loading bar is implemented by modifying the inline style of the game canvas to apply a gradient background (line reference). If you wanted to put it in a container and show a logo, I'd recommend adding your own HTML elements that are positioned on top of the canvas and changing this so it targets one of them and then removes them after it's fully loaded.

Thanks for the template!

Scale to fit seems to fail again in Unity 2022. Like ThisIsNik, I’m using manual dimensions since auto-detect fails on itch.io (with any Unity template anyway).

But I think I found the reason: itch.io uses a fixed width for the main content column, so resizing the window won’t affect it.

If you change Integration Options to Click to Play in Fullscreen, then it will open the game in a full tab and it will behave as in your demo GIF, resizing the canvas with the window.

I guess that for embedded frames, we should just keep a fixed size…

If you don't want to use the fullscreen by default, but still want users to have the option, itch does have a "fullscreen button" checkbox which should work with this template.

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Ah, that’s right, I’ll try it!

I got these errors in the console (see screenshot below) immediately after selecting your template. I was using a Windows 11 version 21H2 laptop with Unity version 2020.3.37 LTS version and I downloaded the version 2.2 of your template. I made a video if you want to see it.I don't know how bad leaked allocations are but I thought I would post this comment just in case.

(2 edits)

Hello, is it possible to add percentage number on top of the loading bar? (like "10%", "11%", "12%"...)

I've tried a "ctx" method with that index.html but that didn't work, I guess I'm still not very familiar with JavaScript and html, ha ha.

https://www.w3schools.com/graphics/canvas_text.asp


(Also, thank you very much for making this~)

The canvas that's referenced in the template is managed by Unity to draw the game itself, so I wouldn't recommend using it to draw loading text. What would probably be easier and more accessible is to manually add a separate element to the page (just a div or etc, not a canvas), style it to be placed on top, and update its text in the progress handler (line reference).

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Oh, yeah that's way easier, touching the canvas just seems to break everything. 😆

I now use a div added with style="position: fixed" with width/height/margin adjustments and is working perfectly.


Thank you very much~

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Great!

Viewing most recent comments 2 to 23 of 79 · Next page · Last page